D&D 5e Ravenloft
Lore overheard from Barovians about their homeland:
The Land of Barovia
- Anyone who attempts to leave the land of Barovia begin to choke on the fog. Those who don’t turn back perish.
- Many strangers have been drawn to Barovia over the years, but they all die or disappear before long.
- Wolves, dire wolves, and werewolves prowl The Svalich Woods, and hungry bats fill the skies at night.
- The Village of Barovia sits at the east end of the valley. Its burgomaster is named Kolyan Indirovich
- The town of Vallaki lies in the heart of the valley. Its burgomaster is named Baron Vargas Vallakovich.
- The fortified village of Krezk lies at the west end of the valley and is built around an old abbey, the Abbey of Saint Markovia. The village burgomaster is named Dmitri Krezkov
- Wine is the lifeblood of Barovia – for some, it is the only reason to keep living. Barovian taverns get their wine from the Wizard of the Wines winery near Krezk
- A mad wizard of great power haunts the foothills of Mount Baratok. He is an outsider and no friend of the vampire’s.
Beliefs and Superstitions
- Barovians have deep-rooted religious beliefs and superstitions that they pass down from one generation to the next.
- Two divine forces watch over the Barovian people: the Morninglord and Mother Night.
- Before the curse of Strahd befell the land, the Morninglord watched over Barovian people from sunrise until sundown. Now, the sun has not shone unobscured for centuries, and the Morninglord no longer answers their prayers.
- The presence of Mother Night is felt most strongly between dusk and dawn, although nighttime prayers to her go unanswered. It is widely believed that she has forsaken the Barovian people and sen the devil Strahd to punish them for their ancestors’ offenses.
- Spirits drift along the Old Svalich Road toward Castle Ravenloft in the dead of night. These phantoms are all that remain of Strahd’s enemies, and this damnable fate await anyone who opposes him.
- The Vistani serve the devil Strahd. They alone are allowed to leave Barovia.
- Never harm a raven, lest ill fortune befall you!
The Land of Barovia and Barovians
- Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses Wolves, Bats, and other creatures to spy on all of his realm.
- Barovia and Barovians are simple, frightened people. Some have old souls, but many do not. The soulless ones are easy to spot, for they know nothing but fear. They have no charm, hope, or spark, and they don’t cry.
- The Old Svalich Road passes through Strahd’s domain. Three settlements lie on the road like beads on a string: Krezk to the west, Vallaki in the heart of the valley, and the Village of Barovia to the east. Strahd has spies in each settlement.
- There’s an old windmill on the road between the Village of Barovia and Vallaki. It should be avoided at all costs!
- It is wise to stick to the road. Wild druids, wayward Ghosts, and packs of Wolves and Werewolves haunt The Svalich Woods.
Beliefs and Superstitions
- The Vistani have deep rooted beliefs and superstitions that they pass down from one generation to the next:
- The souls of those who die in Barovia can’t escape to the afterlife. They are prisoners in Strahd’s domain.
- Some Vistani women are blessed with prescience. Of all the great Vistani fortune-tellers, none compares to Madam Eva. If knowledge of the future is what you seek, Madam Eva will tell you your fate.
- A prescient Vistani can’t see her own future or the future of another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined.
- Vistani curses are poten, but they are invoked with great caution. Vistani know that to curse one who is undeserving of such punishment can have grave consequences for the one who utters such a curse.
- Ravens carry lost souls within them, so killing one is bad luck.